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A mobile application and online platform, ‘The Thing Tank’ will help young people not in employment, education or training to easily record, collate and present ‘things’ they’ve done to create a narrative of relevant experience. The process is supported by a youth worker (and in many cases by peers) and experiences will contribute to agreed challenges which can form part of an accredited youth qualification. All ‘things’ or experiences will also be automatically synced into an online multi-media CV template. ‘Things’ can be recorded in a variety of ways (by photo, video, text, audio) and can even submitted by others. Young people also gain important social media and multi-media skills while sharing and learning with their peer group. This will all result in increased employability and chances of access to further education.
John - 01/25/2012
Email : tech4health@gmail.com
Organization : tech4health
Role : Director and Occupational Therapist
Interests : access to the web as a publishing arena for elder, adaptive technology, adoption of innovations, ageing well, ageing, allotments, agile, applications, apps, aspirations, befriending, change agents, citizen engagement, civic empowerment and deliberative democracy, civic engagement, co-creation, co-design, co-production, co-working, coaching, collaborative, collective intelligence, commons, connecting people, connectivity, coproduction, creating shared value, digital, digital inclusion: esp. middle-aged upwards, digital innovation, digital literacy, digital technology, disruption, educational technology, elder, entepreneur, ethical business practice, game-changing, grassroots projects to empower communities, hackday, hackspace, hack, hackathon, harnessing public sector skills for community improvement, health, healthcare, health and wellbeing, inclusion accessibility, inclusive design, innovation - through the use of technology., innovation and team work, innovation for inclusion, innovative social applications, interface design for older people - inclusive design, job creation, lean, mentoring, mobile working, networking for grandparents, older people, older adults, participation, participative design., participatory decision making, peer2peer, professional, public and third sector innovation, public sector innovation, risk analysis, service delivery, service delivery online, service design, service redesign, service improvement, social business, social enterprise, social entrepreneur, social inclusion, social media, social networking, social return on investment, startup, startups, strategy, telecare, text message services, usability, user experience and usability, user involvement, volunteering, web accessibility, web 2.0, wellbeing, crochet, MOOC, Massive Open Online Course, distributed, networked, virtual learning environment, distributed networked virtual learning environment